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macos-hig-designer

Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.

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macos-hig-designer

# macOS HIG Designer Design native macOS applications following Apple's Human Interface Guidelines with macOS Tahoe's Liquid Glass design system. ## Workflow Decision Tree ``` User Request │ ├─► "Review my macOS UI code" │ └─► Run HIG Compliance Check (Section 11) │ └─► Report violations with fixes │ ├─► "Modernize this macOS code" │ └─► Identify deprecated APIs │ └─► Apply Modern API Replacements (Section 10) │ └─► "Build [feature] for macOS" └─► Design with HIG principles first └─► Implement with modern SwiftUI patterns ``` ## 1. Design Principles (macOS Tahoe) ### Three Core Tenets | Principle | Description | Implementation | |-----------|-------------|----------------| | **Hierarchy** | Visual layers through Liquid Glass translucency | Use `.glassEffect()`, materials, and depth | | **Harmony** | Concentric alignment between hardware/software | Round corners, consistent radii, flowing shapes | | **Consistency** | Platform conventions that adapt to context | Follow standard patterns, respect user preferences | ### Liquid Glass Philosophy Liquid Glass combines transparency, reflection, refraction, and fluidity with a frosted aesthetic: ```swift // macOS Tahoe Liquid Glass effect .glassEffect() // Primary Liquid Glass material .glassEffect(.regular.tinted) // Tinted variant (26.1+) // Pre-Tahoe fallback .background(.ultraThinMaterial) .background(.regularMaterial) .background(.thickMaterial) ``` **When to use Liquid Glass:** - Sidebars, toolbars, and navigation chrome - Floating panels and popovers - Dock and widget backgrounds - System-level UI elements **When NOT to use:** - Primary content areas (documents, media) - Dense data displays (tables, lists with many items) - Text-heavy interfaces where readability is critical ## 2. Navigation Patterns ### NavigationSplitView (Primary Pattern) Three-column layout for document-based and content-heavy apps: ```swift struct ContentView: View { @State private var selection: Item.ID? @State private var columnVisibility: NavigationSplitViewVisibility = .all var body: some View { NavigationSplitView(columnVisibility: $columnVisibility) { // Sidebar (source list) List(items, selection: $selection) { item in NavigationLink(value: item) { Label(item.title, systemImage: item.icon) } } .navigationSplitViewColumnWidth(min: 180, ideal: 220, max: 300) } content: { // Content column (optional middle) ContentListView(selection: selection) } detail: { // Detail view DetailView(item: selectedItem) } } } ``` ### Sidebar Patterns ```swift // Source list with sections List(selection: $selection) { Section("Library") { ForEach(libraryItems) { item in Label(item.name, systemImage: item.icon) .tag(item) } } Section("Collections") { ForEach(collections) { collection in Label(collection.name, systemImage: "folder") .tag(collection) .badge(collection.count) } } } .listStyle(.sidebar) ``` ### Inspector Panel (Trailing Sidebar) ```swift struct DocumentView: View { @State private var showInspector = true var body: some View { MainContentView() .inspector(isPresented: $showInspector) { InspectorView() .inspectorColumnWidth(min: 200, ideal: 250, max: 400) } .toolbar { ToolbarItem { Button { showInspector.toggle() } label: { Label("Inspector", systemImage: "sidebar.trailing") } } } } } ``` ## 3. Window Management ### Window Configuration ```swift @main struct MyApp: App { var body: some Scene { // Main document window WindowGroup { ContentView() } .windowStyle(.automatic) .windowToolbarStyle(.unified) .defaultSize(width: 900, height: 600) .defaultPosition(.center) // Settings window Settings { SettingsView() } // Utility window Window("Inspector", id: "inspector") { InspectorWindow() } .windowStyle(.plain) .windowResizability(.contentSize) .defaultPosition(.topTrailing) // Menu bar extra MenuBarExtra("Status", systemImage: "circle.fill") { StatusMenu() } .menuBarExtraStyle(.window) } } ``` ### Window Styles | Style | Use Case | |-------|----------| | `.automatic` | Standard app windows | | `.hiddenTitleBar` | Content-focused (media players) | | `.plain` | Utility windows, panels | | `.unified` | Integrated toolbar appearance | | `.unifiedCompact` | Compact toolbar height | ### Window State Restoration ```swift WindowGroup { ContentView() } .handlesExternalEvents(matching: Set(arrayLiteral: "main")) .commands { CommandGroup(replacing: .newItem) { Button("New Document") { // Handle new document } .keyboardShortcut("n") } } ``` ### Document-Based Apps ```swift @main struct DocumentApp: App { var body: some Scene { DocumentGroup(newDocument: MyDocument()) { file in DocumentView(document: file.$document) } .commands { CommandGroup(after: .saveItem) { Button("Export...") { } .keyboardShortcut("e", modifiers: [.command, .shift]) } } } } struct MyDocument: FileDocument { static var readableContentTypes: [UTType] { [.plainText] } init(configuration: ReadConfiguration) throws { } func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper { } } ``` ## 4. Toolbar & Menu Bar ### Toolbar Configuration ```swift .toolbar { // Leading items (macOS places these before title) ToolbarItem(placement: .navigation) { Button(action: goBack) { Label("Back", systemImage: "chevron.left") } } // Principal (centered) ToolbarItem(placement: .principal) { Picker("View Mode", selection: $viewMode) { Label("Icons", systemImage: "square.grid.2x2").tag(ViewMode.icons) Label("List", systemImage: "list.bullet").tag(ViewMode.list) } .pickerStyle(.segmented) } // Trailing items ToolbarItemGroup(placement: .primaryAction) { Button(action: share) { Label("Share", systemImage: "square.and.arrow.up") } Button(action: toggleInspector) { Label("Inspector", systemImage: "sidebar.trailing") } } } .toolbarRole(.editor) // or .browser, .automatic ``` ### Custom Menu Bar ```swift .commands { // Replace existing menu group CommandGroup(replacing: .newItem) { Button("New Project") { } .keyboardShortcut("n") Button("New from Template...") { } .keyboardShortcut("n", modifiers: [.command, .shift]) } // Add to existing group CommandGroup(after: .sidebar) { Button("Toggle Inspector") { } .keyboardShortcut("i", modifiers: [.command, .option]) } // Custom menu CommandMenu("Canvas") { Button("Zoom In") { } .keyboardShortcut("+") Button("Zoom Out") { } .keyboardShortcut("-") Divider() Button("Fit to Window") { } .keyboardShortcut("0") } } ``` ### Menu Bar Apps ```swift MenuBarExtra("App Status", systemImage: statusIcon) { VStack(alignment: .leading, spacing: 8) { Text("Status: \(status)") .font(.headline) Divider() Button("Open Main Window") { openWindow(id: "main") } Button("Quit") { NSApplication.shared.terminate(nil) } .keyboardShortcut("q") } .padding() } .menuBarExtraStyle(.window) // or .menu for simple dropdown ``` ## 5. Keyboard Shortcuts ### Standard macOS Shortcuts Always implement these when applicable: | Action | Shortcut | Implementation | |--------|----------|----------------| | New | ⌘N | `.keyboardShortcut("n")` | | Open | ⌘O | `.keyboardShortcut("o")` | | Save | ⌘S | `.keyboardShortcut("s")` | | Close | ⌘W | `.keyboardShortcut("w")` | | Undo | ⌘Z | `.keyboardShortcut("z")` | | Redo | ⇧⌘Z | `.keyboardShortcut("z", modifiers: [.command, .shift])` | | Cut | ⌘X | `.keyboardShortcut("x")` | | Copy | ⌘C | `.keyboardShortcut("c")` | | Paste | ⌘V | `.keyboardShortcut("v")` | | Select All | ⌘A | `.keyboardShortcut("a")` | | Find | ⌘F | `.keyboardShortcut("f")` | | Preferences | ⌘, | `.keyboardShortcut(",")` | | Hide | ⌘H | System handled | | Quit | ⌘Q | System handled | ### Custom Shortcuts ```swift Button("Toggle Sidebar") { toggleSidebar() } .keyboardShortcut("s", modifiers: [.command, .control]) // Function keys Button("Refresh") { } .keyboardShortcut(KeyEquivalent.init(Character(UnicodeScalar(NSF5FunctionKey)!))) // Arrow keys Button("Next") { } .keyboardShortcut(.rightArrow) ``` ## 6. Components with Liquid Glass ### Control Sizing | Size | Shape | Use Case | |------|-------|----------| | Mini | Rounded rect | Compact toolbars, dense UIs | | Small | Rounded rect | Secondary controls, sidebars | | Regular | Rounded rect | Primary controls (default) | | Large | Capsule | Prominent actions | | Extra Large | Capsule + Glass | Hero CTAs, onboarding | ```swift // Size modifiers Button("Action") { } .controlSize(.mini) // Smallest .controlSize(.small) // Compact .controlSize(.regular) // Default .controlSize(.large) // Prominent .controlSize(.extraLarge) // Hero (macOS 15+) ``` ### Buttons ```swift // Primary action (prominent) Button("Save Changes") { } .buttonStyle(.borderedProminent) .controlSize(.large) // Secondary action Button("Cancel") { } .buttonStyle(.bordered) // Tertiary/link style Button("Learn More") { } .buttonStyle(.plain) .foregroundStyle(.link) // Destructive Button("Delete", role: .destructive) { } .buttonStyle(.bordered) // Toolbar button Button { } label: { Label("Add", systemImage: "plus") } .buttonStyle(.borderless) ``` ### Text Fields ```swift // Standard text field TextField("Search", text: $query) .textFieldStyle(.roundedBorder) // Search field with tokens TextField("Search", text: $query) .searchable(text: $query, tokens: $tokens) { token in Label(token.name, systemImage: token.icon) } // Secure field SecureField("Password", text: $password) .textFieldStyle(.roundedBorder) ``` ### Tables ```swift Table(items, selection: $selection) { TableColumn("Name", value: \.name) .width(min: 100, ideal: 150) TableColumn("Date") { item in Text(item.date, format: .dateTime) } .width(100) TableColumn("Status") { item in StatusBadge(status: item.status) } .width(80) } .tableStyle(.inset(alternatesRowBackgrounds: true)) .contextMenu(forSelectionType: Item.ID.self) { selection in Button("Open") { } Button("Delete", role: .destructive) { } } ``` ### Popovers and Sheets ```swift // Popover Button("Info") { showPopover = true } .popover(isPresented: $showPopover, arrowEdge: .bottom) { InfoView() .frame(width: 300, height: 200) .padding() } // Sheet .sheet(isPresented: $showSheet) { SheetContent() .frame(minWidth: 400, minHeight: 300) } // Alert .alert("Delete Item?", isPresented: $showAlert) { Button("Cancel", role: .cancel) { } Button("Delete", role: .destructive) { deleteItem() } } message: { Text("This action cannot be undone.") } ``` ## 7. Typography & Colors ### System Typography ```swift // Semantic styles (preferred) Text("Title").font(.largeTitle) // 26pt bold Text("Headline").font(.headline) // 13pt semibold Text("Subheadline").font(.subheadline) // 11pt regular Text("Body").font(.body) // 13pt regular Text("Callout").font(.callout) // 12pt regular Text("Caption").font(.caption) // 10pt regular Text("Caption 2").font(.caption2) // 10pt regular // Monospaced for code Text("let x = 1").font(.system(.body, design: .monospaced)) ``` ### Semantic Colors ```swift // Foreground .foregroundStyle(.primary) // Primary text .foregroundStyle(.secondary) // Secondary text .foregroundStyle(.tertiary) // Tertiary text .foregroundStyle(.quaternary) // Quaternary text // Backgrounds .background(.background) // Window background .background(.regularMaterial) // Translucent material // Accent colors .tint(.accentColor) // App accent color .foregroundStyle(.link) // Clickable links // Semantic colors Color.red // System red (adapts to light/dark) Color.blue // System blue ``` ### Vibrancy and Materials ```swift // Materials (adapt to background content) .background(.ultraThinMaterial) // Most transparent .background(.thinMaterial) .background(.regularMaterial) // Default .background(.thickMaterial) .background(.ultraThickMaterial) // Least transparent // Vibrancy in sidebars List { } .listStyle(.sidebar) .scrollContentBackground(.hidden) .background(.ultraThinMaterial) ``` ## 8. Spacing & Layout ### 8-Point Grid System ```swift // Standard spacing values VStack(spacing: 8) { } // Standard VStack(spacing: 16) { } // Section spacing VStack(spacing: 20) { } // Group spacing // Padding .padding(8) // Tight .padding(12) // Standard .padding(16) // Comfortable .padding(20) // Spacious // Content margins .contentMargins(16) // Uniform margins .contentMargins(.horizontal, 20) // Horizontal only ``` ### Safe Areas ```swift // Respect toolbar safe area .safeAreaInset(edge: .top) { ToolbarContent() } // Ignore safe area for backgrounds .ignoresSafeArea(.container, edges: .top) // Content that should avoid toolbar .safeAreaPadding(.top) ``` ### Minimum Touch/Click Targets ```swift // Minimum 44x44 points for clickable elements Button { } label: { Image(systemName: "gear") } .frame(minWidth: 44, minHeight: 44) // Use contentShape for larger hit areas RoundedRectangle(cornerRadius: 8) .frame(width: 200, height: 100) .contentShape(Rectangle()) .onTapGesture { } ``` ### Adaptive Layouts ```swift // Responsive to window size GeometryReader { geometry in if geometry.size.width > 600 { HStack { content } } else { VStack { content } } } // Grid that adapts LazyVGrid(columns: [ GridItem(.adaptive(minimum: 150, maximum: 250)) ], spacing: 16) { ForEach(items) { ItemView(item: $0) } } ``` ## 9. Accessibility ### VoiceOver ```swift // Labels and hints Button { } label: { Image(systemName: "plus") } .accessibilityLabel("Add item") .accessibilityHint("Creates a new item in your library") // Grouping related elements VStack { Text(item.title) Text(item.subtitle) } .accessibilityElement(children: .combine) // Custom actions .accessibilityAction(named: "Delete") { deleteItem() } ``` ### Keyboard Navigation ```swift // Focus management @FocusState private var focusedField: Field? TextField("Name", text: $name) .focused($focusedField, equals: .name) .onSubmit { focusedField = .email } // Focusable custom views .focusable() .onMoveCommand { direction in handleArrowKey(direction) } ``` ### Dynamic Type ```swift // Scales with user preference Text("Content") .dynamicTypeSize(.large ... .accessibility3) // Fixed size when necessary (use sparingly) Text("Fixed") .dynamicTypeSize(.large) ``` ### Reduce Motion ```swift @Environment(\.accessibilityReduceMotion) var reduceMotion .animation(reduceMotion ? .none : .spring(), value: isExpanded) // Alternative non-animated transitions .transaction { transaction in if reduceMotion { transaction.animation = nil } } ``` ### High Contrast ```swift @Environment(\.colorSchemeContrast) var contrast // Increase contrast when needed .foregroundStyle(contrast == .increased ? .primary : .secondary) ``` ## 10. Modern API Replacements ### Deprecated → Modern | Deprecated | Modern | Notes | |------------|--------|-------| | `NavigationView` | `NavigationSplitView` / `NavigationStack` | Split for macOS, Stack for simple flows | | `.navigationViewStyle(.columns)` | `NavigationSplitView` | Built-in column support | | `List { }.listStyle(.sidebar)` with `NavigationLink` | `NavigationSplitView` sidebar | Proper split view behavior | | `.toolbar { ToolbarItem(...) }` in detail | `.toolbar` on NavigationSplitView | Toolbar applies to correct scope | | `NSWindowController` | `WindowGroup` / `Window` | Pure SwiftUI window management | | `NSMenu` / `NSMenuItem` | `.commands { }` / `CommandMenu` | Declarative menus | | `NSToolbar` | `.toolbar { }` | SwiftUI toolbar API | | `NSTouchBar` | `.touchBar { }` | SwiftUI Touch Bar | | `NSOpenPanel.begin()` | `.fileImporter()` | SwiftUI file dialog | | `NSSavePanel.begin()` | `.fileExporter()` | SwiftUI save dialog | | `.background(Color.clear)` for materials | `.background(.regularMaterial)` | Proper material support | | Custom blur effects | `.glassEffect()` (Tahoe) | Native Liquid Glass | ### AppKit Interop (When Needed) ```swift // Wrap AppKit view struct NSViewWrapper: NSViewRepresentable { func makeNSView(context: Context) -> NSView { // Create and configure NSView } func updateNSView(_ nsView: NSView, context: Context) { // Update when SwiftUI state changes } } // Access NSWindow .background(WindowAccessor { window in window?.titlebarAppearsTransparent = true }) ``` ## 11. Review Checklist ### Liquid Glass & Materials - [ ] Sidebars use `.glassEffect()` or appropriate material - [ ] Toolbars have translucent appearance - [ ] Content areas remain clear (not overly translucent) - [ ] Materials adapt properly to light/dark mode - [ ] Fallback materials provided for pre-Tahoe ### Navigation & Windows - [ ] `NavigationSplitView` used for multi-column layouts - [ ] Sidebar has proper min/max width constraints - [ ] Inspector panel available for detail/properties - [ ] Window restoration configured - [ ] Document-based apps use `DocumentGroup` - [ ] Multiple window sizes tested ### Controls & Interaction - [ ] Control sizes appropriate for context - [ ] Primary actions use `.borderedProminent` - [ ] Destructive actions properly marked with `.destructive` role - [ ] Tables have context menus - [ ] Popovers have appropriate sizing ### Keyboard & Shortcuts - [ ] Standard shortcuts implemented (⌘N, ⌘S, ⌘W, etc.) - [ ] Custom shortcuts don't conflict with system - [ ] All interactive elements keyboard accessible - [ ] Focus order logical - [ ] Menu bar commands have shortcuts ### Accessibility - [ ] All images have accessibility labels - [ ] Custom controls have proper roles - [ ] VoiceOver tested - [ ] Keyboard navigation complete - [ ] Reduce Motion respected - [ ] High Contrast mode tested ### Platform Conventions - [ ] App uses system appearance (not custom chrome) - [ ] Settings in Preferences window (not separate) - [ ] File dialogs use system sheets - [ ] Drag and drop supported where expected - [ ] Services menu integration (if applicable) ### Visual Polish - [ ] 8-point grid alignment - [ ] Consistent spacing throughout - [ ] Semantic colors used (adapts to themes) - [ ] Typography follows SF Pro guidelines - [ ] Minimum 44pt touch targets ## Quick Reference: Control Shapes by Size ``` ┌─────────────────────────────────────────────────────┐ │ Mini/Small/Medium │ Large/XLarge │ │ ┌──────────────────┐ │ ╭──────────────────╮ │ │ │ Rounded Rect │ │ │ Capsule │ │ │ └──────────────────┘ │ ╰──────────────────╯ │ │ │ │ │ Compact layouts │ Hero actions │ │ Toolbars, sidebars │ Onboarding, CTAs │ └─────────────────────────────────────────────────────┘ ``` ## Quick Reference: Window Styles ``` ┌─────────────────────────────────────────────────────┐ │ .automatic Standard window with titlebar │ │ .hiddenTitleBar Full content, titlebar hidden │ │ .plain No chrome, utility panels │ │ .unified Toolbar merges with titlebar │ │ .unifiedCompact Compact unified toolbar │ └─────────────────────────────────────────────────────┘ ``` ## Quick Reference: Navigation Patterns ``` ┌─────────────┬───────────────┬─────────────────────┐ │ Sidebar │ Content │ Detail │ │ │ │ │ │ Source │ List or │ Selected item │ │ List │ Grid │ properties │ │ │ │ │ │ Collections│ Items │ Inspector panel │ │ Folders │ Browse │ Edit view │ │ │ │ │ │ Min: 180 │ Flexible │ Min: 300 │ │ Max: 300 │ │ Ideal: 400+ │ └─────────────┴───────────────┴─────────────────────┘ NavigationSplitView (three-column) ```

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文件大小: 7.88 KB | 发布时间: 2026-4-13 10:55

v1.0.0 最新 2026-4-13 10:55
Initial release of macos-hig-designer skill.

- Provides guidance for designing native macOS apps following Apple’s Human Interface Guidelines (HIG) and the Liquid Glass design system.
- Includes decision trees for reviewing UI code, modernizing code, and building new features with HIG compliance.
- Offers best practices and code snippets for visual hierarchy, navigation patterns (e.g., NavigationSplitView, sidebar, inspector), window management, and toolbar/menu bar configuration.
- Specifies platform conventions and when to use Liquid Glass visual effects for clarity and consistency in macOS UI design.

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