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variant-design

AI-driven visual/UI design generation with Impeccable design system. Generates 3 distinct design variations from a prompt with built-in scenario materials, design system references (typography, color, spatial, motion, interaction, responsive, UX writing), and anti-AI-slop quality gates. Supports variation actions: Vary strong/subtle, Distill, Change style, Remix colors, Shuffle layout, Polish, Critique, Extract tokens, See other views. Exports to HTML or React. Triggers on: "design options for X

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variant-design

# Variant Design Solve the blank canvas problem. Prompt → 3 fully-formed distinct designs → vary → export. ## About Inspired by the [Variant](https://variant.com) design community — a space where designers share divergent takes on the same brief. This skill brings that practice into Claude Code: every prompt yields three designs that feel like they came from different studios, then lets you iterate with one-word actions. Built on the **Impeccable design system** — a comprehensive set of design references covering typography, color theory, spatial design, motion, interaction patterns, responsive design, and UX writing. Every design decision is grounded in these principles. **Supports:** HTML (default) · React · 7 domain reference libraries · 27 palettes · design system references · variation actions --- ## Project Context Initialization On first use in a project, gather design context to ground all future generations. Ask the user: 1. **Users & Purpose** — Who uses this? What problem does it solve? What's the core task? 2. **Brand & Personality** — Existing brand colors? Tone (playful / serious / technical / warm)? Any sites you admire? 3. **Aesthetic Preferences** — Light or dark? Minimal or dense? Any direction from the aesthetic table you're drawn to? 4. **Constraints** — Framework requirements? Accessibility standards beyond baseline? Target devices? If the user can't answer, infer from their codebase: scan for existing color variables, font imports, component patterns, and README/brand docs. Confirm inferences before proceeding. Persist context as a comment block at the top of generated files or in the conversation — reference it in every subsequent generation to ensure consistency across variations. --- ## Scenario Detection → Load Reference Identify the scenario and load the corresponding reference file before designing: | User asks about... | Also matches | Load | |---|---|---| | Dashboard, analytics, metrics, monitoring, data viz | 后台, admin panel, management system, backoffice, CRM, internal tool | `references/dashboard.md` | | Editorial, magazine, journalism, news, article | blog post, report, white paper, newsletter | `references/editorial.md` | | Landing page, SaaS, product page, startup, B2B | website, 官网, corporate site, personal site, portfolio, agency | `references/saas.md` | | E-commerce, shopping, product, fintech card, consumer | store, shop, marketplace, cart, checkout | `references/ecommerce.md` | | Education, learning app, quiz, language, science | lesson, flashcard, tutorial, training, course | `references/education.md` | | Generative art, music tool, 3D, creative tool, synthesizer | tool, studio, editor, canvas, sequencer, DAW | `references/creative.md` | | Mobile app, iOS, Android, onboarding, home screen | app, 应用, 界面, UI screen | `references/mobile.md` | | Unsure / general | | Use aesthetic directions table below + `references/palettes.md` | **Always also load the relevant design system references** from `references/design-system/` based on what matters most for the design: | Design challenge | Load | |---|---| | Font selection, type scale, hierarchy | `references/design-system/typography.md` | | Color palette, dark mode, contrast | `references/design-system/color-and-contrast.md` | | Layout, spacing, grids, visual hierarchy | `references/design-system/spatial-design.md` | | Animations, transitions, loading states | `references/design-system/motion-design.md` | | Forms, states, focus, keyboard nav | `references/design-system/interaction-design.md` | | Mobile-first, breakpoints, fluid design | `references/design-system/responsive-design.md` | | Labels, errors, empty states, microcopy | `references/design-system/ux-writing.md` | For initial generation, load at minimum: **typography**, **color-and-contrast**, and **spatial-design**. Load others as the design demands. ## Core Workflow ### 1. Parse → Detect → Load Identify scenario, load domain reference file + relevant design system references, pick 3 starter prompts and palettes. Study the Real Community Examples for composition patterns and what makes each design work — extract the principle, not the surface style. ### 2. Generate 3 Distinct Variations Each variation = a different studio's interpretation. Never two in the same direction. **Universal aesthetic directions:** | Direction | Feel | Signature | |---|---|---| | Minimal / Editorial | Type-driven, generous space | One strong font, minimal color | | Bold / Expressive | High contrast, graphic | Dominant color block | | Dark / Premium | Moody, atmospheric | Deep bg, elevated surfaces (not shadows) | | Warm / Human | Rounded, approachable | Soft palette, organic forms | | Data / Technical | Dense, systematic | Grid, monospace, tight | | Neo-brutalist | Raw, unconventional | Bold outlines, broken grid | | Luxury / Silence | Maximum negative space | One image, sparse text | **For each variation, define before coding:** - Starter prompt (from reference or custom) - Color palette (from reference or `palettes.md`) — use OKLCH for perceptually uniform colors where possible - Typography: display font + body font (see banned fonts list below) - Layout pattern (from reference) — consult `spatial-design.md` for grid and hierarchy principles - Motion strategy — consult `motion-design.md` for timing and easing - One signature detail that makes this variation unforgettable ### 3. Implement Working code — HTML (default) or React. Real content, no lorem ipsum. Visually complete. Label: **Variation A — [Name]** / **B — [Name]** / **C — [Name]** ### 4. AI Slop Test (Quality Gate) Before presenting, run this check on each variation: > If you showed this interface to someone and said "AI made this," would they believe you immediately? If yes, redesign. A distinctive interface should make someone ask "how was this made?" not "which AI made this?" Review the Anti-Patterns table below — they are the fingerprints of AI-generated work. ### 5. Offer Variation Actions After presenting, always offer: > Which direction resonates? Options: > - **Vary strong** — push aesthetic to its extreme > - **Vary subtle** — polish, same direction > - **Distill** — strip to essence, remove everything non-essential > - **Change style** — keep layout, swap visual language > - **Remix colors** — 3 alternative palettes using OKLCH > - **Shuffle layout** — same content/style, different composition > - **Polish** — refine spacing, typography, and micro-details > - **Critique** — audit against design system principles > - **Extract tokens** — export design tokens as CSS/JSON/Tailwind config > - **See other views** — mobile / dark mode / empty state / onboarding / hover states --- ## Variation Action Definitions ### Vary strong Amplify current direction to maximum. More contrast, stronger type, bolder color, more dramatic composition. Consult `references/design-system/typography.md` for scale ratios and `references/design-system/color-and-contrast.md` for high-contrast palette construction. *Before → After example:* - Body text 16px, heading 32px → Body 15px, heading 72px (ratio 1.25 → 1.5+) - Accent used on buttons only → Accent dominates hero section, bleeds into nav - Subtle 200ms fade-in → Dramatic 600ms staggered reveal with scale transform ### Vary subtle Tighten spacing, refine hierarchy, soften where needed. Same direction, higher craft. Focus on vertical rhythm, optical alignment, and micro-interactions per `references/design-system/spatial-design.md` and `references/design-system/motion-design.md`. *Before → After example:* - Inconsistent padding (16/20/24px) → Locked to 4pt grid (16/24/32px) - Generic hover (opacity change) → Contextual hover (card lifts 2px, button darkens accent) - Missing OpenType → `tabular-nums` on data, `font-kerning: normal` on headlines ### Distill Strip the design to its absolute essence. Inspired by the Impeccable *distill* philosophy — ruthless simplification reveals what truly matters. **Process:** 1. Identify the single core purpose of the interface 2. For each element, ask: "Does removing this break the core purpose?" If no, remove it. 3. Simplify across all dimensions: - **Information:** Reduce visible options, use progressive disclosure (`<details>`, hover reveals) - **Visual:** Fewer colors (aim for 2–3 total), fewer type sizes, remove decorative elements - **Layout:** Collapse sections, merge related content, eliminate redundant containers - **Interaction:** Fewer clicks to complete the primary task, remove confirmation steps where undo works - **Content:** Shorter headlines, tighter copy, remove introductory paragraphs that restate the heading 4. Verify: Can a new user complete the core task faster? If not, you removed the wrong things. *Before → After example:* - 5-section landing page → 2 sections: hero with value prop + single CTA - Dashboard with 12 metric cards → 3 key metrics large + "Show all" expandable - Nav with 8 items → 4 primary + overflow menu ### Change style Extract structure/layout DNA, replace entire visual language with a different direction from the table above. ### Remix colors Keep all shapes, type, layout. Generate 3 palettes using OKLCH color space (per `references/design-system/color-and-contrast.md`): 1. Analogous to current — shift hue ±30°, adjust chroma 2. Complementary contrast — opposite hue, rebalanced lightness 3. Unexpected/left-field — completely different mood Always tint neutrals toward the brand hue. Never use pure gray, pure black (#000), or pure white (#fff). *Before → After example (palette 3, unexpected):* - Dark indigo tech dashboard → Warm cream editorial palette with rust accent - All neutrals shift from cool blue-gray → warm stone-tinted ### Shuffle layout Same content + style. Rearrange structure: try full-bleed → asymmetric grid → editorial columns → card masonry. Consult `references/design-system/spatial-design.md` for grid systems and visual hierarchy principles. *Before → After example:* - Centered hero + 3-column grid → Full-bleed left-aligned hero + asymmetric 2-column with oversized feature ### Polish Apply Impeccable design system refinements systematically: - **Typography** (`references/design-system/typography.md`): vertical rhythm, modular scale, OpenType features (tabular-nums for data, proper fractions), font-display: swap, size-adjust fallback metrics - **Spatial** (`references/design-system/spatial-design.md`): squint test, hierarchy through multiple dimensions, optical alignment (text negative margin -0.05em, icon center offsets) - **Interaction** (`references/design-system/interaction-design.md`): all 8 interactive states (default/hover/focus/active/disabled/loading/error/success), focus-visible rings, proper form design (visible labels, blur validation, `aria-describedby` errors) - **Motion** (`references/design-system/motion-design.md`): 100/300/500 rule, ease-out-expo for enters, exit at 75% of enter duration, staggered animations with CSS custom properties - **UX Writing** (`references/design-system/ux-writing.md`): specific button labels (verb + object), error formula (what → why → fix), empty states that teach the interface, link text with standalone meaning - **Clarify copy**: Scan all visible text — replace vague labels with specific ones, remove redundant intros, ensure every word earns its place. "Submit" → "Create account". "Error" → "Email needs to be in name@example.com format." ### Critique Systematic audit against design system principles. Score each dimension and provide specific fixes: 1. **Typography:** Is hierarchy clear? Scale ratio consistent? Fonts distinctive? Vertical rhythm locked? 2. **Color:** WCAG contrast passing? Neutrals tinted? 60-30-10 balance? No pure black/white? 3. **Layout:** Passes squint test? Varied spacing creates rhythm? Cards justified? No nested cards? 4. **Motion:** Durations appropriate (100/300/500)? Ease-out for enters? Reduced motion respected? Only transform+opacity animated? 5. **Interaction:** All 8 states designed? Focus rings present? Touch targets ≥44px? Skeleton > spinner? 6. **Responsive:** Mobile-first? Content-driven breakpoints? Input method detected (`pointer`/`hover`)? Safe areas? 7. **Writing:** Specific button labels? Helpful errors (what/why/fix)? Empty states that teach? No redundant copy? 8. **Resilience:** Text truncation handled? Long content graceful? Loading/error states present? i18n-ready spacing? ### Extract tokens Export the design's token system in the requested format: **CSS Custom Properties (default):** ```css :root { /* Primitives */ --blue-500: oklch(55% 0.2 260); --stone-100: oklch(95% 0.01 60); /* Semantic */ --color-primary: var(--blue-500); --color-surface: var(--stone-100); /* Typography */ --font-display: 'Fraunces', serif; --font-body: 'Instrument Sans', sans-serif; --text-xs: clamp(0.7rem, 0.65rem + 0.25vw, 0.75rem); --text-base: clamp(0.95rem, 0.9rem + 0.25vw, 1.0625rem); --text-xl: clamp(1.5rem, 1rem + 2.5vw, 3rem); /* Spacing */ --space-xs: 4px; --space-sm: 8px; --space-md: 16px; --space-lg: 24px; --space-xl: 48px; --space-2xl: 96px; /* Motion */ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); --duration-instant: 100ms; --duration-fast: 200ms; --duration-normal: 350ms; } ``` **JSON (for design tools / Figma):** Same structure as flat key-value JSON. **Tailwind config:** Extend `theme` with `colors`, `fontFamily`, `spacing`, `transitionTimingFunction`. ### See other views Render additional views with full design system compliance: - **Empty state** — not just "No items." Design as an onboarding moment: 1. Acknowledge briefly ("No projects yet") 2. Explain the value of filling it ("Create your first project to start tracking progress") 3. Provide a clear primary action (prominent CTA button) 4. Add visual interest (illustration, icon, or subtle pattern — never a sad face) 5. If applicable, show a preview of what it will look like when populated - **Data-filled state** — realistic volume: 3–7 items for lists, 6–12 months of data for charts, edge cases included (one very long name, one empty optional field) - **Mobile viewport** — not a shrunk desktop. Per `references/design-system/responsive-design.md`: - Rethink for thumb zones (primary actions bottom-right for right-handed) - Touch targets ≥44px with padding - Navigation collapses to hamburger + drawer or bottom tab bar - Tables transform to cards with `data-label` attributes - Use `@media (pointer: coarse)` for larger tap areas - **Dark ↔ Light toggle** — per `references/design-system/color-and-contrast.md`: - Dark mode uses lighter surfaces for depth (no shadows) - Desaturate accent colors slightly for dark backgrounds - Reduce font weight (light text on dark appears heavier) - Never pure black (#000) background — use oklch(12-18% ...) tinted - **Onboarding flow** — per Impeccable *onboard* principles: - Show Don't Tell: inline demos > text instructions - Make It Optional: skip button always visible, no forced tours - Time to Value: reach the "aha moment" in ≤3 steps - Context Over Ceremony: teach at the moment of need, not upfront - Respect User Intelligence: no condescending language, allow power-user shortcuts - **Hover / active / focus states** — all interactive elements with visible state changes --- ## Variation Loop After any variation action, always: 1. Present the updated design (labelled with the action taken, e.g. "Variation A — Distill") 2. Offer the full action menu again — the loop never ends until the user moves on 3. If the user has iterated 3+ times on the same direction, proactively suggest: "Want to branch? I can apply this to one of the other variations." --- ## Design Principles Grounded in the Impeccable design system. Consult individual references for deep implementation guidance. ### Content & Intent - **Real content wins.** Plausible headlines, real data values, actual copy. Makes designs feel alive. - **Commit fully.** Half-executed aesthetics look worse than simple ones. Bold maximalism and refined minimalism both work — the key is intentionality, not intensity. - **Never converge.** If A is dark, B cannot also be dark. Each must feel like a different studio. - **Match type to domain.** Don't default to generic app UI — load the right reference. ### Typography *(→ `references/design-system/typography.md`)* - **Distinctive display + reliable body.** Use Google Fonts `@import`, always specify weights. - **Banned display fonts:** Inter, Roboto, Arial, Open Sans, Lato, Montserrat, system-ui, system defaults. - **Better alternatives:** Instrument Sans, Plus Jakarta Sans, Outfit, Onest, Figtree, Urbanist, Fraunces, Newsreader, Lora. - **Modular scale:** Use fewer sizes with more contrast (5-size system: xs/sm/base/lg/xl+). Popular ratios: 1.25, 1.333, 1.5. - **Fluid type:** Use `clamp(min, preferred, max)` for responsive sizing. Not for buttons/labels. - **Vertical rhythm:** Line-height as base unit for all vertical spacing. - **OpenType features:** `tabular-nums` for data tables, `diagonal-fractions` for recipes, `all-small-caps` for abbreviations. - Never mix more than 2 typefaces. One well-chosen family in multiple weights often suffices. ### Color *(→ `references/design-system/color-and-contrast.md`)* - **Use OKLCH** for perceptually uniform palettes. Reduce chroma as you approach white/black. - **Tint your neutrals** toward the brand hue — even chroma 0.01 creates subconscious cohesion. - **60-30-10 rule:** 60% neutral, 30% secondary, 10% accent. Accent colors work because they're rare. - **Never pure black/white.** Always tint. Pure black/white never appears in nature. - **Never gray on color.** Gray text on colored backgrounds looks washed out — use a darker shade of the background color. - **Two-layer tokens:** Primitive (`--blue-500`) + semantic (`--color-primary: var(--blue-500)`). Dark mode redefines semantic only. ### Layout & Space *(→ `references/design-system/spatial-design.md`)* - **4pt base grid** (not 8pt — too coarse). Scale: 4, 8, 12, 16, 24, 32, 48, 64, 96px. - **Use `gap`** instead of margins for sibling spacing. - **Squint test:** Blur your eyes — can you identify the most important element, second most, and clear groupings? - **Hierarchy through multiple dimensions:** Combine size, weight, color, position, and space (2-3 at once). - **Cards are not required.** Spacing and alignment create grouping naturally. Never nest cards inside cards. - **Container queries** for component-level responsiveness. ### Motion *(→ `references/design-system/motion-design.md`)* - **100/300/500 rule:** 100-150ms instant feedback, 200-300ms state changes, 300-500ms layout changes, 500-800ms entrances. - **Ease-out-expo** (`cubic-bezier(0.16, 1, 0.3, 1)`) for elements entering. Exit at 75% of enter duration. - **Only animate `transform` and `opacity`.** For height: use `grid-template-rows: 0fr → 1fr`. - **Stagger with CSS custom properties:** `animation-delay: calc(var(--i) * 50ms)`. Cap total stagger time. - **Reduced motion is not optional.** Always include `@media (prefers-reduced-motion: reduce)`. - **Never bounce/elastic easing.** Real objects decelerate smoothly. ### Interaction *(→ `references/design-system/interaction-design.md`)* - **Design all 8 states:** default, hover, focus, active, disabled, loading, error, success. - **Focus rings:** Never `outline: none` without replacement. Use `:focus-visible`. - **Forms:** Visible labels (not just placeholders), validate on blur, errors below fields with `aria-describedby`. - **Skeleton screens > spinners.** Optimistic UI for low-stakes actions. - **Undo > confirm dialogs.** Users click through confirmations mindlessly. - **Modals only as last resort.** Prefer native `<dialog>` when needed. Consider Popover API for non-modal overlays. ### UX Writing *(→ `references/design-system/ux-writing.md`)* - **Specific button labels:** "Save changes" not "OK", "Create account" not "Submit". - **Error formula:** What happened → Why → How to fix. Never blame the user. - **Empty states are opportunities:** Acknowledge, explain value, provide clear action. - **Link text must standalone:** "View pricing plans" not "Click here". --- ## Code Export - **HTML**: Single-file, embedded CSS, optional vanilla JS. **Default.** - **React**: Functional components, Tailwind or CSS modules — state assumptions upfront. ### HTML Output Spec - CSS custom properties for all colors — use OKLCH where supported with hex fallback: `--accent: oklch(65% 0.2 250); /* fallback: #6366F1 */` - Semantic token layer: `--color-primary`, `--color-surface`, `--color-text` mapping to primitives - Google Fonts via `@import` in `<style>` — always specify weights used, include `font-display: swap` - Responsive: mobile-first, breakpoints at `640px` and `1024px`. Use `clamp()` for fluid values - No frameworks by default — vanilla CSS + HTML. CDN Tailwind only if user asks - Hover states + focus-visible rings on all interactive elements - `@media (prefers-reduced-motion: reduce)` block for all animations - Minimum visual completeness: populated data, real copy, working nav state ### React Output Spec - Functional components only — no class components - Declare color tokens as `const theme = { ... }` with OKLCH values and hex fallbacks - Google Fonts: add a `<link>` in the returned JSX or instruct user to add to `index.html` - Prefer inline styles for one-off values; extract repeated patterns to a `styles` object - State assumptions upfront in a comment block: which components are stateful, what props to pass - If Tailwind: use `@apply` for repeated patterns; if CSS modules: one `.module.css` per component - No `useEffect` for layout — CSS-only animations and transitions preferred - Prop defaults must be realistic content (no `undefined`, no "Lorem ipsum") ### Multi-Screen / Flow Support When a user asks for a flow (onboarding, checkout, wizard, multi-step form): 1. Render all screens side-by-side horizontally, each in a `390px` frame with label above 2. Use a shared `currentStep` state variable to show/hide screens if making it interactive 3. Annotate transitions: "→ swipe left to advance" or "→ tab triggers step 2" 4. Each screen must be visually complete — never leave a screen empty as placeholder 5. Apply onboarding principles: show don't tell, make skip visible, reach "aha" in ≤3 steps ### Performance Baseline Every output must meet these minimums: - **Images:** `loading="lazy"` on below-fold images, `width`/`height` attributes to prevent CLS, `srcset` for responsive images, WebP/AVIF format preference - **Fonts:** `font-display: swap`, subset to used character ranges when possible, preconnect to Google Fonts origin: `<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>` - **CSS:** No `@import` for CSS files (blocks render) — only for Google Fonts in `<style>`. Use `content-visibility: auto` for off-screen sections - **Animation:** Only `transform` and `opacity` (GPU-composited). No `will-change` unless animation is imminent. Use `Intersection Observer` for scroll-triggered animations — never scroll event listeners - **Layout:** No layout thrashing (read then write, never interleave). Avoid forced synchronous reflows ### Production Hardening Checklist Apply when the design will be used in real products: **Text resilience:** - All text containers handle overflow: `overflow: hidden; text-overflow: ellipsis` for single-line, `-webkit-line-clamp` for multi-line - Test with 2× expected content length — does the layout survive? - Test with 0 content — does the empty state make sense? - Headings: `overflow-wrap: break-word` to prevent horizontal scroll on mobile **i18n readiness:** - No fixed-width containers for text — allow 30% expansion for German/French - Use logical properties: `margin-inline-start` not `margin-left` (RTL support) - Numbers: use `Intl.NumberFormat` for locale-aware formatting - Dates: use `Intl.DateTimeFormat` — never hardcode date formats **Error & edge states:** - Network failure: show last-known data with "Unable to update" banner, not a blank screen - Slow connection: skeleton screens appear within 200ms if data isn't ready - Invalid data: graceful degradation (show "--" for missing numbers, not NaN/undefined) **Input robustness:** - Debounce search/filter inputs (300ms) - Prevent double-submit on forms (disable button after first click, re-enable on error) - Paste handling: strip formatting on paste into plain-text inputs --- ## Anti-Patterns (AI Slop Fingerprints) Avoid these in every output — they are the telltale signs of AI-generated design: | Anti-pattern | Instead | |---|---| | Two variations in the same aesthetic direction | Ensure A/B/C feel like different studios — re-check the direction table | | `Inter`, `Roboto`, `Arial`, `system-ui` as display fonts | Distinctive fonts: Instrument Sans, Fraunces, Outfit, Newsreader | | Hardcoded hex values in CSS rules | CSS custom properties with OKLCH: `color: var(--text)` | | Lorem ipsum or placeholder text | Real, domain-plausible content | | Generic "Feature 1 / Feature 2 / Feature 3" copy | Specific feature names that match the domain | | Five or more colors used at similar weight | 60-30-10: one dominant color used with conviction | | Cards with identical sizes and equal visual weight | Vary card sizes to create rhythm and hierarchy | | Hover states missing on interactive elements | Every button, link, and card needs hover + focus-visible | | Mobile layouts that are just desktop shrunk down | Rethink for thumb zones, touch targets, and vertical flow | | Gradient abuse (5+ color gradient backgrounds) | One solid color or a two-stop gradient maximum | | Purple-to-blue gradients, cyan-on-dark, neon accents | Intentional palette from OKLCH, tinted neutrals | | Glassmorphism everywhere (blur, glow borders) | Purposeful decorative elements that reinforce brand | | Big rounded icons above every heading | They rarely add value — use typography for hierarchy | | Cards nested inside cards | Flatten hierarchy — use spacing and dividers | | Everything centered | Left-aligned with asymmetric layouts feels more designed | | Same spacing everywhere | Varied spacing creates rhythm — tight groups, generous separations | | Gradient text on headings/metrics | Decorative, not meaningful — use solid color with weight | | Dark mode as default with glowing accents | Earn dark mode: different surface depths, desaturated accents, no shadows | | Bounce/elastic easing | Exponential ease-out — real objects decelerate smoothly | | `outline: none` without replacement | `:focus-visible` with 2-3px offset ring | | Modals for everything | Consider alternatives: inline expansion, drawers, popovers | | Pure black (#000) or pure white (#fff) | Always tint — pure extremes don't exist in nature | | Gray text on colored backgrounds | Use darker shade of the background color | | Empty state = "No data" text only | Design as onboarding moment: acknowledge, explain value, CTA | | Text that overflows its container | `overflow-wrap: break-word`, `text-overflow: ellipsis`, line-clamp | --- ## Accessibility Baseline Apply to every output — non-negotiable: - Text contrast minimum: **4.5:1** for body, **3:1** for large text (≥24px bold or ≥18.5px normal) - All interactive elements: minimum **44×44px** touch/click target (use pseudo-elements if visual size is smaller) - Focus rings: never `outline: none` without a custom visible `:focus-visible` replacement - Don't convey meaning by color alone — pair with icon, label, or pattern - Avoid pure white on pure black for long-form text — slightly off-white/off-black (`#F0EDE8` on `#111`) reduces eye strain - `@media (prefers-reduced-motion: reduce)` — preserve functional animations (progress, loading), remove spatial movement - Use `rem`/`em` for font sizes, never `px` for body text — respect browser settings - Minimum 16px body text on all viewports - Keyboard navigation: logical tab order, skip links for nav-heavy pages, roving tabindex for component groups - ARIA: landmarks (`main`, `nav`, `aside`), live regions for dynamic content, `aria-describedby` for form errors

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⬇ 下载 variant-design v0.1.0

文件大小: 72.91 KB | 发布时间: 2026-4-15 14:49

v0.1.0 最新 2026-4-15 14:49
- Initial release introducing AI-driven visual/UI design generation based on the Impeccable design system.
- Generates 3 distinct design variations for each prompt, each referencing robust design system materials covering typography, color, layout, motion, interaction, and more.
- Supports a wide range of variation actions including strong/subtle changes, distillation, style shifts, color remixes, layout shuffling, polishing, critique, token extraction, and alternate views.
- Includes project context initialization to ground designs in user-specific needs and inferred codebase patterns.
- Scenario and design challenge detection automatically loads tailored domain and design system references for each UI prompt.
- Built-in anti-AI-slop quality gate ensures all generated interfaces meet a high standard and avoid common generative UI pitfalls.

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